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	<title>Dedwarmo &#187; ai</title>
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	<description>Pronounced dead-warm-oh</description>
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		<title>Save the BPP!</title>
		<link>http://dedwarmo.com/2008/07/23/save-the-bpp/</link>
		<comments>http://dedwarmo.com/2008/07/23/save-the-bpp/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 02:06:22 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[administrative]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[backpacking]]></category>
		<category><![CDATA[efficiency]]></category>
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		<guid isPermaLink="false">http://dedwarmo.com/?p=568</guid>
		<description><![CDATA[Save the Bryant Park Project
SaveBPP.org
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.facebook.com/group.php?gid=18816647695">Save the Bryant Park Project</a><br />
<a href="http://www.savebpp.org">SaveBPP.org</a></p>
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		<title>Blender People</title>
		<link>http://dedwarmo.com/2008/06/12/blender-people/</link>
		<comments>http://dedwarmo.com/2008/06/12/blender-people/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 22:43:44 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[ai]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/2008/06/12/blender-artist-author-coder/</guid>
		<description><![CDATA[
Roland Hess is an artist, author, coder and Blender enthusiast.  He is also the creator of Blender People, a crowd simulation add-on for Blender.  It is still under development and requires that you have MySQL installed on your computer.  I haven&#8217;t attempted to get it working on my machine yet.

A more expensive [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://dedwarmo.com/2008/06/12/blender-people/roland-hess-blender-people/' rel='attachment wp-att-553' title='Roland Hess Blender People'><img src='http://dedwarmo.com/wp-content/uploads/2008/06/blenderpeople.jpg' alt='Roland Hess Blender People' /></a></p>
<p><a href="http://www.harkyman.com/">Roland Hess</a> is an artist, author, <a href="http://en.wikipedia.org/wiki/Coder">coder</a> and Blender enthusiast.  He is also the creator of <a href="http://www.harkyman.com/blender-people/">Blender People</a>, a crowd simulation add-on for <a href="http://www.blender.org/">Blender</a>.  It is still under development and requires that you have <a href="http://en.wikipedia.org/wiki/MySQL">MySQL</a> installed on your computer.  I haven&#8217;t attempted to get it working on my machine yet.</p>
<p><a href='http://dedwarmo.com/2008/06/12/blender-people/massive-artificial-intelligence-for-animation/' rel='attachment wp-att-554' title='Massive: Artificial Intelligence for Animation'><img src='http://dedwarmo.com/wp-content/uploads/2008/06/massive.jpg' alt='Massive: Artificial Intelligence for Animation' /></a></p>
<p>A more expensive solution to the crowd simulation problem (and more fully implemented) is Massive [<a href="http://www.massivesoftware.com/">Wikipedia article</a>]. From the <a href="http://en.wikipedia.org/wiki/Massive_%28software%29">Massive</a> website:</p>
<blockquote><p>
Massive is the premier 3D animation system for generating crowd-related visual effects for film and television. Using Massive, an animator or TD designs characters with a set of reactions to what is going on around them.</p>
<p>The reactions of the characters determine what they do and how they do it. Their reactions can even simulate emotive qualities such as bravery, weariness, or joy. The agent reactions can control key-framed or motion captured animation clips called actions.</p>
<p>Characters that perform on their own in this way are referred to as agents. Massive is a system for designing and running such agents. When scaled up into the hundreds &#8211; or hundreds of thousands &#8211; the interaction within the crowd that emerges from these individuals is highly realistic.</p>
<p>By building variation into an agent, the Massive artist can populate a scene with individuals who are unique in everything from physical appearance to how they respond.</p></blockquote>
<p>Massive costs between $6,000 and $18,000 USD.  Whew.</p>
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		<title>ULSa ileksashu ob ulule.</title>
		<link>http://dedwarmo.com/1993/04/05/ulsa-ileksashu-ob-ulule/</link>
		<comments>http://dedwarmo.com/1993/04/05/ulsa-ileksashu-ob-ulule/#comments</comments>
		<pubDate>Mon, 05 Apr 1993 04:23:00 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[ai]]></category>
		<category><![CDATA[language]]></category>

		<guid isPermaLink="false">http://dedwarmo.davidmo.com/?p=10</guid>
		<description><![CDATA[He sae or t ofor s ulik. Ikhob hulsaofob ofsahhulhob. Ikor shob ululsae ik. E ofikhikikh. Or e shor ulob shik. Saiksasaor t hsh. Ule ofsashofob ulofob shulikikulofob ulshhsaulob or hsaob e. Shof kulob e saulshulofor e hob ulob hshofofsa. Shikhulsasaofshikor or shor ulob ob he. Ob or s iksashule ob ulsaule e. saor shob [...]]]></description>
			<content:encoded><![CDATA[<p>He sae or t ofor s ulik. Ikhob hulsaofob ofsahhulhob. Ikor shob ululsae ik. E ofikhikikh. Or e shor ulob shik. Saiksasaor t hsh. Ule ofsashofob ulofob shulikikulofob ulshhsaulob or hsaob e. Shof kulob e saulshulofor e hob ulob hshofofsa. Shikhulsasaofshikor or shor ulob ob he. Ob or s iksashule ob ulsaule e. saor shob ulsae shob. She ikhulor ob e e shor or or ikofsasaofob ob iksaulikor saikhshhule ikofsasaob ulule shik. Or ofofor ikhhsasaofe ob <a href="http://www.ulsa.org.uk/">ulsa</a>. Or ofsaulob hh. Ulof ulhe ofor ob. E ob she ikshike saor ofsaulor ofoft hsaofshhsaulofe shsaor sahob ofofsaulob e hhikhofsh. Ob ofshob saike sae ob. Ob saor ul. shshofof shofhe or or ulule. Saulule or ob shet shikofob ulob t or sashike. E or hofsahof. Ult or ikshhofshshe e hhshor hsh.</p>
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