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	<title>Dedwarmo &#187; games</title>
	<atom:link href="http://dedwarmo.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://dedwarmo.com</link>
	<description>Pronounced dead-warm-oh</description>
	<lastBuildDate>Sun, 25 Jul 2010 20:12:47 +0000</lastBuildDate>
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		<title>Portal</title>
		<link>http://dedwarmo.com/2010/07/25/portal/</link>
		<comments>http://dedwarmo.com/2010/07/25/portal/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 20:12:47 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1917</guid>
		<description><![CDATA[Portal was a game released in 2007 by Valve Corporation and &#8220;received praise for its unique gameplay and darkly humorous story.&#8221;1 I like the way Ben Gelinas puts it, &#8220;In Portal, your &#8216;gun&#8217; isn&#8217;t really a gun at all, it&#8217;s a tool used to create doors (portals) in walls to [other locations]. Shoot a wall [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://dedwarmo.com/wp-content/uploads/portal.jpg" alt="" title="portal" width="445" height="236" class="alignnone size-full wp-image-1925" /><br />
Portal was a game released in 2007 by <a href="http://www.valvesoftware.com/">Valve Corporation</a> and &#8220;received praise for its unique gameplay and darkly humorous story.&#8221;<sup>1</sup>  I like the way <a href="http://communities.canada.com/edmontonjournal/blogs/buttonmash/archive/2009/10/26/button-mash-hall-of-fame-17-portal.aspx">Ben Gelinas</a> puts it, &#8220;In Portal, your &#8216;gun&#8217; isn&#8217;t really a gun at all, it&#8217;s a tool used to create doors (portals) in walls to [other locations]. Shoot a wall and it makes a portal. Placing these portals at key points inside rooms that otherwise hold you captive is essential for your escape into the more difficult room ahead.&#8221;  I&#8217;ve only played partially through the game, but so far I have been able to create an orange portal and a blue portal.  When you go in the blue portal you come out the orange portal and vice versa.  Depending on where you place the portals you can be transported around obstacles or from room to room.</p>
<p><img src="http://dedwarmo.com/wp-content/uploads/portal-diagram.png" alt="" title="portal-diagram" width="445" height="208" class="alignnone size-full wp-image-1919" /></p>
<p>If you fall into a portal from a high ledge your momentum carries you out the second portal at the same acceleration.  If you place one portal on the floor and the other on a wall this will convert your vertical movement into horizontal movement and allow you to jump large gaps.</p>
<p><img src="http://dedwarmo.com/wp-content/uploads/portal-infinite.jpg" alt="" title="portal-infinite" width="445" height="341" class="alignnone size-full wp-image-1922" /></p>
<p>One side effect of being able to place portals almost anywhere is the creation of infinite loops.  If you place two portals opposite each other in a hallway you will see an infinite regression of yourself as you look through one portal into the other.  If you place a portal on the floor directly under a portal on the ceiling you have set up a similar kind of situation.  When you step into the portal on the floor you fall out of the portal on the ceiling and back into the portal on the floor.  This will continue until your computer dies or until you push your joystick to one side and cause yourself you miss hitting the portal as you fall.</p>
<p><img src="http://dedwarmo.com/wp-content/uploads/portal-laser.jpg" alt="" title="portal-laser" width="445" height="233" class="alignnone size-full wp-image-1934" /></p>
<p>Valve Corporation has announced that Portal 2 will be released in 2011.  The new game features the ability to direct tractor beams, laser beams and liquids through portals.  Watch the videos at <a href="http://www.thinkwithportals.com./media_04.html">ThinkWithPortals.com</a>.</p>
<p><sup>1</sup><a href="http://en.wikipedia.org/wiki/Portal_(video_game)">Wikipedia</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Golf Prone</title>
		<link>http://dedwarmo.com/2010/06/17/golf-prone/</link>
		<comments>http://dedwarmo.com/2010/06/17/golf-prone/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 16:31:47 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[Blogroll]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/2010/06/17/golf-prone/</guid>
		<description><![CDATA[My nephew has started a blog at joshlukenichols.blogspot.com. He says, My name is Josh Nichols. I love the God of the Bible, golf, my supportive family, my iPhone, John Piper, Coldplay, David Crowder Band, Kernersville, and most things Tiger Woods does.]]></description>
			<content:encoded><![CDATA[<p>My nephew has started a blog at <a href="http://joshlukenichols.blogspot.com/">joshlukenichols.blogspot.com</a>. He says,<br />
<blockquote>My name is Josh Nichols. I love the God of the Bible, golf, my supportive family, my iPhone, John Piper, Coldplay, David Crowder Band, Kernersville, and most things Tiger Woods does.</p></blockquote>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Echochrome &#8211; Optical illusion puzzle game</title>
		<link>http://dedwarmo.com/2010/06/01/echochrome-optical-illusion-puzzle-game/</link>
		<comments>http://dedwarmo.com/2010/06/01/echochrome-optical-illusion-puzzle-game/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 04:28:23 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[invention]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1845</guid>
		<description><![CDATA[More Echochrome Info Typically when you play a puzzle game, you are given an objective and perhaps a few different ways that you can accomplish this task. However, you&#8217;re not frequently asked to readjust the reality of the world simply by manipulating the camera to close gaps between platforms. The same could be said about [...]]]></description>
			<content:encoded><![CDATA[<p><object id='ignplayer' width='444' height='250' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=echochrome_032808_1&#038;object=949613'/></object>
<div style='width:444;'><a href='http://ps3.ign.com/objects/949/949613.html'>More Echochrome Info</a></div>
<blockquote><p>Typically when you play a puzzle game, you are given an objective and perhaps a few different ways that you can accomplish this task. However, you&#8217;re not frequently asked to readjust the reality of the world simply by manipulating the camera to close gaps between platforms. The same could be said about erasing pitfalls by changing a camera angle so a column appears to cover a hole. These optical illusions form the basis behind Sony&#8217;s latest PSN title, echochrome, which asks players to constantly tweak, bend and change their perceptions to solve deceptive puzzles. While the choice to use optical illusions is a unique one, the decision to focus upon a simple wireframe presentation adds a surprising amount of depth to this spatial puzzle title. &#8211; <a href="http://ps3.ign.com/objects/949/949613.html">IGN.com</a></p></blockquote>
<p>For PlayStation 3 ($10 US) and PSP</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Little Big Planet</title>
		<link>http://dedwarmo.com/2009/09/30/little-big-planet/</link>
		<comments>http://dedwarmo.com/2009/09/30/little-big-planet/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 00:58:25 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[Little Big Planet]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1573</guid>
		<description><![CDATA[Little Big Planet is the most brilliant game I&#8217;ve ever played. Think erector set plus legos, plus fire and poison gas. Then add mood lighting and music. Insert your Sackboy or Sackgirl and go to town. Let your imagination run wild. I enjoy games that let you freely explore a virtual world, like the Grand [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/ps3/littlebigplanet"><img src="http://dedwarmo.com/wp-content/uploads/p_2022_1760_FABAF5B7-6B26-4077-AB4E-F3A8A216DDA1.jpeg" alt="" width="261" height="300" class="alignnone size-full wp-image-364" /></a></p>
<p>Little Big Planet is the most brilliant game I&#8217;ve ever played.  Think erector set plus legos, plus fire and poison gas. Then add mood lighting and music.  Insert your Sackboy or Sackgirl and go to town.  Let your imagination run wild.</p>
<p>I enjoy games that let you freely explore a virtual world, like the Grand Theft Auto series, but LBP lets you create your own game levels and play around on levels that others on the Playstation Network have created. </p>
<p>LBP has received universally good reviews. Read a sample at <a href="http://www.metacritic.com/games/platforms/ps3/littlebigplanet">Metacritic.com.</a>   </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Save the BPP!</title>
		<link>http://dedwarmo.com/2008/07/23/save-the-bpp/</link>
		<comments>http://dedwarmo.com/2008/07/23/save-the-bpp/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 02:06:22 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[administrative]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[backpacking]]></category>
		<category><![CDATA[efficiency]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[fringe]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[juggling]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[mathematics]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[road]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[skill toys]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[vision]]></category>
		<category><![CDATA[walking]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=568</guid>
		<description><![CDATA[Save the Bryant Park Project SaveBPP.org]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.facebook.com/group.php?gid=18816647695">Save the Bryant Park Project</a><br />
<a href="http://www.savebpp.org">SaveBPP.org</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Nexuiz</title>
		<link>http://dedwarmo.com/2008/06/08/nexuiz/</link>
		<comments>http://dedwarmo.com/2008/06/08/nexuiz/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 23:32:43 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/2008/06/08/nexuiz/</guid>
		<description><![CDATA[Nexuiz is a free, open-source, first-person shooter.]]></description>
			<content:encoded><![CDATA[<p><a href="http://alientrap.org/nexuiz/">Nexuiz</a> is a free, open-source, first-person shooter.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World Freehand Circle Drawing Champion</title>
		<link>http://dedwarmo.com/2007/03/19/world-freehand-circle-drawing-champion/</link>
		<comments>http://dedwarmo.com/2007/03/19/world-freehand-circle-drawing-champion/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 04:05:03 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[mathematics]]></category>

		<guid isPermaLink="false">http://dedwarmo.davidmo.com/?p=276</guid>
		<description><![CDATA[Alexander Overwijk draws a perfect freehand circle 1 meter in diameter in less than a second. Basically he goes swoosh with a piece of chalk and he&#8217;s done. It&#8217;s quite impressive. The video is here.]]></description>
			<content:encoded><![CDATA[<p>Alexander Overwijk draws a perfect freehand circle 1 meter in diameter in less than a second. Basically he goes swoosh with a piece of chalk and he&#8217;s done.  It&#8217;s quite impressive.</p>
<p>The video is <a href="http://youtube.com/v/eAhfZUZiwSE">here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Billiards trick shots</title>
		<link>http://dedwarmo.com/2006/12/12/billiards-trick-shots/</link>
		<comments>http://dedwarmo.com/2006/12/12/billiards-trick-shots/#comments</comments>
		<pubDate>Tue, 12 Dec 2006 08:43:11 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://dedwarmo.davidmo.com/?p=227</guid>
		<description><![CDATA[Billiards trick shots.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ericyow.com/links.html">Billiards trick shots</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to solve the Rubik&#8217;s Cube really fast</title>
		<link>http://dedwarmo.com/2006/11/12/how-to-solve-the-rubiks-cube-really-fast/</link>
		<comments>http://dedwarmo.com/2006/11/12/how-to-solve-the-rubiks-cube-really-fast/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 20:58:35 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://dedwarmo.davidmo.com/?p=198</guid>
		<description><![CDATA[How to solve the Rubik&#8217;s Cube really fast]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ws.binghamton.edu/fridrich/cube.html">How to solve the Rubik&#8217;s Cube really fast</a></p>
]]></content:encoded>
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