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<channel>
	<title>Dedwarmo &#187; graphics</title>
	<atom:link href="http://dedwarmo.com/category/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://dedwarmo.com</link>
	<description>Pronounced dead-warm-oh</description>
	<lastBuildDate>Sun, 25 Jul 2010 20:12:47 +0000</lastBuildDate>
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		<title>Sunrise Tree</title>
		<link>http://dedwarmo.com/2010/07/15/sunrise-tree/</link>
		<comments>http://dedwarmo.com/2010/07/15/sunrise-tree/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 03:44:52 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1905</guid>
		<description><![CDATA[I created this video using Blender. The shape of the tree was made using Inkscape. Video was edited with iMovie.]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/B4YOobA47-0&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/B4YOobA47-0&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
<p>I created this video using <a href="http://www.blender.org/">Blender</a>.  The shape of the tree was made using <a href="http://inkscape.org/">Inkscape</a>.  Video was edited with <a href="http://www.apple.com/ilife/imovie/">iMovie</a>.</p>
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			<wfw:commentRss>http://dedwarmo.com/2010/07/15/sunrise-tree/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Color Lovers</title>
		<link>http://dedwarmo.com/2010/03/07/color-lovers/</link>
		<comments>http://dedwarmo.com/2010/03/07/color-lovers/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 12:24:35 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1779</guid>
		<description><![CDATA[ColourLovers.com is a place to look at and create color pallettes. Fun.]]></description>
			<content:encoded><![CDATA[<p><img src="http://dedwarmo.com/wp-content/uploads/colors.png" alt="" title="colors" width="445" height="213" class="alignnone size-full wp-image-1780" /><br />
<a href="http://www.colourlovers.com/">ColourLovers.com</a> is a place to look at and create color pallettes.  Fun.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>VTK &#8211; Visualization Toolkit</title>
		<link>http://dedwarmo.com/2010/02/20/vtk-visualization-toolkit/</link>
		<comments>http://dedwarmo.com/2010/02/20/vtk-visualization-toolkit/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 14:06:30 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1747</guid>
		<description><![CDATA[I like to fool around with Blender, the 3D modeling and animation software. For the most part, in Blender you have to create your own content by sculpting and painting things from scratch. But what if you have a bunch of scientific data that you want to visualize? Evidently you can use VTK and other [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://dedwarmo.com/wp-content/uploads/vtk-445x250.jpg" alt="" title="vtk" width="445" height="250" class="alignnone size-medium wp-image-1749" /><br />
I like to fool around with Blender, the 3D modeling and animation software.  For the most part, in Blender you have to create your own content by sculpting and painting things from scratch.  But what if you have a bunch of scientific data that you want to visualize?  Evidently you can use <a href="http://www.vtk.org/">VTK</a> and other computer programs that are built upon it.  I haven&#8217;t used VTK myself but it seems to be widely used in the scientific community.</p>
<blockquote><p>The Visualization Toolkit (VTK) is an open source graphics toolkit. It is a platform independent graphics engine with parallel rendering support. VTK has an active development community that includes laboratories, institutions and universities from around the world. VTK has several large collaborations between Kitware and national organizations such as Sandia National Labs, Los Alamos, and Livermore National Labs, who are using VTK as the foundation for their large data visualization research efforts. &#8211; <a href="http://en.wikipedia.org/wiki/VTK">Wikipedia.org</a></p></blockquote>
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		<item>
		<title>More thoughts on Avatar</title>
		<link>http://dedwarmo.com/2010/01/10/more-thoughts-on-avatar/</link>
		<comments>http://dedwarmo.com/2010/01/10/more-thoughts-on-avatar/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 05:21:54 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[invention]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1699</guid>
		<description><![CDATA[I saw Avatar for the fifth time this weekend. This time I went with my friend, Henry, who wears glasses. I&#8217;ve heard people complain about having to wear the 3-D glasses over their regular glasses and having to deal with glare so I suggested that we see it in 2-D. For the most part I [...]]]></description>
			<content:encoded><![CDATA[<p>I saw Avatar for the fifth time this weekend.  This time I went with my friend, Henry, who wears glasses.  I&#8217;ve heard people complain about having to wear the 3-D glasses over their regular glasses and having to deal with glare so I suggested that we see it in 2-D.  For the most part I didn&#8217;t miss the 3-D, but there were a several places where I would love to have seen it.  One was when Jake and some Na&#8217;vi warriors climb up in the Hallelujah Mountains to catch an ikran, the pterodactyl-like creatures.  In one scene the warriors have to leap to a vine hanging hundreds or thousands of feet above the ground.  In 3-D this shot induces vertigo as you see Jake leap out and grab the vine while the camera hovers out and above the empty space.  Because of the depth the 3-D provides you feel like you can reach out and grab the vine right along with Jake.  In 2-D it&#8217;s still a great scene, but it doesn&#8217;t have has much oomph.  Other times where 3-D makes a scene pop are when there is a group of people at different distances from the camera.  Also when you see an outcropping covered with ikran the 3-D makes the scene look so much more real.</p>
<p>I have been following the progress of computer graphics since before it was in common use in the movies.  I think we are finally at the point where we can mimic with CGI just about anything that you can see in real life.  Since about 60 percent of the film is in CG I had a lot of eye candy to soak up.  Here are a few CG shots that from Avatar that I thought were particularly well-done.</p>
<p>Jake digs his toes in the dirt.  (It may have been done with real feet in real dirt).  A bulldozer moves through the dirt and you see the dirt cling to its tracks  and fall off the other side as the tracks move around.</p>
<p>Realistic skin is difficult enough to render, but in Avatar you see skin that is wet from rain and sweat.  In one shot Jake falls down in some mud and then he attempts to wipe it off his face.  Very realistic.  There is a shot when he bites a fruit and the juice runs down his chin.  There is a shot when Neytiri drinks water from a flower and the water drips off her chin.  In another shot Neytiri is putting war paint on Jake&#8217;s face.  It really looks like viscous paint is being smeared on his skin.  His skin and lips respond as if they are really being touched.  I don&#8217;t know if they used some kind of soft-body collision detection or if someone had to hand animate that.  In either case it was well done.  During a battle scene Neytiri&#8217;s skin is shiny with perspiration, but also bits of dirt and debris stick to the sweat.</p>
<p>I&#8217;ve seen other movies where they attempted to animate two CG characters kissing.  They got it right in this movie.</p>
<p>Any time a helicopter flew over some foliage the plants whipped about in the prop wash.  The clothing and hair on the Na&#8217;vi also rippled in the breeze realistically.</p>
<p>A tree falls over in one scene and you see the splintering of the wood. I can&#8217;t imagine how that was animated.  As the tree falls the air is filled with splinters, dust and leaves.  There are many shots where insects buzz about in the background which adds a touch of realism.</p>
<p>CG fire, smoke and water has gotten pretty realistic recently.  One especially nice shot is when Jake reaches in a stream to pull out a stick.  The water ripples nicely around his hand.  There are other shots of realistic waterfalls, water dripping off leaves and waves crashing against rocks along the shore.  At one point Jake jumps into a river to escape a predator.  The water splashing around looks very convincing and it soaks his shirt and coats his face.</p>
<p>Most of these things have been done before in other movies, but never before have there been so many complex and realistic CG shots in one movie.</p>
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		<slash:comments>2</slash:comments>
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		<title>Pandora</title>
		<link>http://dedwarmo.com/2009/12/31/pandora/</link>
		<comments>http://dedwarmo.com/2009/12/31/pandora/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 06:27:13 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[invention]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1665</guid>
		<description><![CDATA[I have always enjoyed science fiction and fantasy movies, but I never became obsessed with them. I saw Star Wars for the first time on VHS on a 20&#8243; television in the late 1980&#8242;s. I thoroughly enjoyed the Star Wars trilogy and I went to a midnight showing of Star Wars: Phantom Menace eagerly anticipating [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://dedwarmo.com/wp-content/uploads/navi-445.png" alt="Na&#039;vi - Avatar" title="Na&#039;vi - Avatar"  />I have always enjoyed science fiction and fantasy movies, but I never became obsessed with them.  I saw <em>Star Wars</em> for the first time on VHS on a 20&#8243; television in the late 1980&#8242;s.  I thoroughly enjoyed the <em>Star Wars</em> trilogy and I went to a midnight showing of <em>Star Wars: Phantom Menace</em> eagerly anticipating another fine example of Hollywood escapism.  I enjoyed the movie but I only saw it once in the theater.  I liked the fantasy movies <em>The Never Ending Story</em> and <em>Labyrinth</em>.  I thought the <em>Lord of the Rings</em> trilogy was superb.  You&#8217;d think I would be predisposed to loving James Cameron&#8217;s <a href="http://www.imdb.com/title/tt0499549/"><em>Avatar</em></a>.  When I saw the trailer I laughed at the blue aliens.  I couldn&#8217;t quite understand the &#8220;remotely controlled bodies called Avatars&#8230;grown from human DNA mixed with DNA of the natives.&#8221;  More often than not big budget special effects extravaganzas disappoint me.  Most movies do not live up to their hype, especially movies with entirely computer-generated characters that are meant to be realistic.  Pixar has done a consistently good job of animating people in a way that is a little cartoony but emotionally expressive. Pixar understands that it is more important to convey emotion than to attempt to mimic the human face in a pseudo-realistic way.  <img src="http://dedwarmo.com/wp-content/uploads/incredibles-445.jpg">I had high hopes for <em>Final Fantasy: The Spirits Within</em> and <em>Polar Express</em>, but they still hadn&#8217;t quite successfully created realistic CG people.  The characters in those movies unfortunately fell into the <a href="http://en.wikipedia.org/wiki/Uncanny_valley">Uncanny Valley</a>. </p>
<p>After seeing Gollum in <em>The Lord of the Rings</em> and the giant gorilla in Peter Jackson&#8217;s <em>King Kong</em>, I began to feel optimistic again.  But I had no idea what was in store for me in Avatar.  From the moment Jake Sully inhabits his Avatar to the end credits my eyes were glued on the 9 foot tall Na&#8217;vi people and their beautiful planet Pandora.  Every time the movie cut back to the humans I was a little disappointed.  It was as if I was watching the <em>Wizard of Oz</em> that had been intercut with scenes from Kansas.  I was filled with so much wonder that I told myself while the movie was still playing that I had to buy the DVD as soon as it was available.  The great thing about the Na&#8217;vi being computer generated is that the actor&#8217;s facial expressions are not hindered by latex prosthetics and colored contact lenses.  I didn&#8217;t think about the actors having to sit in the makeup chair for two hours every morning before filming started.  The people on the screen were the Na&#8217;vi.  As the actors moved through the jungles of the planet Pandora I didn&#8217;t think to myself, &#8220;I wonder if this was filmed in Hawaii or Costa Rica&#8221; because every twig and leaf was created in a computer specifically for the movie.  In essence it was filmed on location in Pandora.</p>
<p>Because every rock, waterfall and living thing on Pandora is so realistic the movie messed with my head.  I found myself getting sucked in because I knew that I wasn&#8217;t looking at Styrofoam props, matte paintings or people in makeup.  The result is a kind of exhilaration I haven&#8217;t felt watching any other movie.  The Indian director Ram Gopal Varma says it well, “<em>Avatar</em> is by far one of the best films I’ve seen in my life. James Cameron is God. In fact, he’s gone a step ahead of God by building a world that even God couldn’t imagine. After watching <em>Avatar</em> I felt I belong to a primitive filmmaking world.” [from <a href="http://timesofindia.indiatimes.com/entertainment/bollywood/news-interviews/Directors-choice-Paa-3-Idiots-Avatar/articleshow/5395867.cms">Indiatimes.com</a>]<br />
<img src="http://dedwarmo.com/wp-content/uploads/pandora-445.png" alt="Pandora - Avatar" title="Pandora" /></p>
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		<item>
		<title>Avatar</title>
		<link>http://dedwarmo.com/2009/12/24/avatar/</link>
		<comments>http://dedwarmo.com/2009/12/24/avatar/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 15:57:36 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/2009/12/24/avatar/</guid>
		<description><![CDATA[Watch a 4 minute featurette about Avatar.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=geNv6FUK0HU"><img src="http://dedwarmo.com/wp-content/uploads/neytiri-445.jpg" /></a><br />
Watch a 4 minute featurette about <a href="http://www.youtube.com/watch?v=geNv6FUK0HU">Avatar</a>.</p>
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		<title>Colin Levy</title>
		<link>http://dedwarmo.com/2009/09/13/colin-levy/</link>
		<comments>http://dedwarmo.com/2009/09/13/colin-levy/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 14:43:41 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[invention]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1546</guid>
		<description><![CDATA[About Colin Levy Colin Levy&#8217;s Reel (Reel?) Colin&#8217;s latest project: Durian]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.colinlevy.com/animation.php"><img src="http://dedwarmo.com/wp-content/uploads/colin.levy.animation.jpg" alt="colin.levy.animation" title="colin.levy.animation" width="445" height="248" class="alignnone size-full wp-image-1547" /></a></p>
<p><a href="http://www.colinlevy.com/about.php">About</a> Colin Levy<br />
Colin Levy&#8217;s  <a href="http://www.youtube.com/watch?v=C_NKHWP6Msk&#038;feature=channel">Reel</a> (<a href="http://www.pixar.com/companyinfo/jobs/howto.html">Reel?</a>)<br />
Colin&#8217;s latest project: <a href="http://durian.blender.org/about/">Durian</a></p>
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		<item>
		<title>LuxRender: Open-Source, Unbiased Renderer</title>
		<link>http://dedwarmo.com/2009/06/17/luxrender-open-source-unbiased-renderer/</link>
		<comments>http://dedwarmo.com/2009/06/17/luxrender-open-source-unbiased-renderer/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 03:46:42 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1388</guid>
		<description><![CDATA[LuxRender LuxRender is a new, open-source, free software rendering system for physically correct, unbiased image synthesis. Rendering with LuxRender means simulating the flow of light according to physical equations. This produces realistic, photographic-quality images. &#8211; LuxRender.net As I understand it, an unbiased renderer is one which attempts to simulate the physical properties of light. Biased [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dedwarmo.com/wp-content/uploads/luxrender.jpg"><img src="http://dedwarmo.com/wp-content/uploads/luxrender-375x300.jpg" alt="luxrender" title="luxrender" width="375" height="300" class="alignnone size-medium wp-image-1397" /></a>LuxRender</p>
<blockquote><p>LuxRender is a new, open-source, free software rendering system for physically correct, unbiased image synthesis. Rendering with LuxRender means simulating the flow of light according to physical equations. This produces realistic, photographic-quality images. &#8211; <a href="http://www.luxrender.net/">LuxRender.net</a></p></blockquote>
<p>As I understand it, an <a href="http://en.wikipedia.org/wiki/Unbiased_rendering">unbiased renderer</a> is one which attempts to simulate the physical properties of light.  Biased renderers allow you to create images which would not be possible in the real world.  For instance light in a biased renderer travels directly from light sources to objects in their path.  Once the light strikes an object it stops there.  Any surfaces in the shadows would be perfectly black. In unbiased* renderers the light travels from light sources to the objects in the scene and then continues to bounce around until then energy drops to an insignificant level. </p>
<p>* July 4, 2009, When I originally posted this I wrote <em>biased</em> which is incorrect.  Unbiased = close to real world physical light simulation.  Biased = fake, less realistic</p>
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		<item>
		<title>Yahoo Maps vs. Google Maps</title>
		<link>http://dedwarmo.com/2009/05/10/yahoo-maps-vs-google-maps/</link>
		<comments>http://dedwarmo.com/2009/05/10/yahoo-maps-vs-google-maps/#comments</comments>
		<pubDate>Sun, 10 May 2009 15:22:34 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=1318</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://maps.yahoo.com"><img alt="" src="http://davidmo.com/images/yahoo.jpg" title="Yahoo Maps" class="alignnone" width="445" height="258" /></a><br />
<a href="http://maps.google.com/"><img alt="" src="http://davidmo.com/images/google.jpg" title="Google Maps" class="alignnone" width="445" height="258" /></a><br />
<a href="http://maps.yahoo.com/"><img alt="" src="http://davidmo.com/images/yahooearth.jpg" title="Yahoo Maps" class="alignnone" width="445" height="273" /></a><br />
<a href="http://maps.google.com"><img alt="" src="http://davidmo.com/images/googleearth.jpg" title="Google Maps" class="alignnone" width="445" height="273" /></a></p>
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		<title>Antialiasing</title>
		<link>http://dedwarmo.com/2009/01/06/antialiasing/</link>
		<comments>http://dedwarmo.com/2009/01/06/antialiasing/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 06:00:38 +0000</pubDate>
		<dc:creator>dedwarmo</dc:creator>
				<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://dedwarmo.com/?p=946</guid>
		<description><![CDATA[Computer displays have steadily increased the number of pixels and colors they can display over the years. In 1987 the IBM PS/2 could produce a resolution of 640 by 480 pixels. Today some PDA&#8217;s can display 640 x 480, HD televisions can have up to 1920 x 1080 and there are computer displays of even [...]]]></description>
			<content:encoded><![CDATA[<p>Computer displays have steadily increased the number of pixels and colors they can display over the years. In 1987 the IBM PS/2 could produce a resolution of 640 by 480 pixels. Today some PDA&#8217;s can display 640 x 480, HD televisions can have up to 1920 x 1080 and there are computer displays of even higher resolution. Even so these displays do not reproduce exactly what our eyes see.  Part of the problem is that all of the pixels that make up a computer screen or television are rectangular.
<p><a href="http://dedwarmo.com/wp-content/uploads/2009/01/l-56-56-2b597f6c-5e7c-4d2c-aed1-809c0ede2d58.jpeg"><img src="http://dedwarmo.com/wp-content/uploads/2009/01/l-56-56-2b597f6c-5e7c-4d2c-aed1-809c0ede2d58.jpeg" alt="" width="56" height="56" class="alignnone size-full wp-image-364" /></a></p>
<p>Low resolution displays are weakest when reproducing curves or lines that do not run perfectly vertical or horizontal.  Aliasing is what we call the jagged edges and artifacts that result.  One method of reducing the effects of aliasing is decreasing the size of the pixel. A typical computer screen has about 72 pixels per inch (ppi). A display of 300 ppi would be capable of producing smoother images because at that resolution it difficult to distinguish Individual pixels. </p>
<p>Another method is anti-aliasing, the process of smoothing the jaggies by coloring adjacent pixels with an average of the two. As you can see here, black text that has been anti-aliased on a white background has pixels of various shades of gray along the curved portions to give a smoother appearance. </p>
<p><a href="http://dedwarmo.com/wp-content/uploads/2009/01/l-205-194-62e0aa77-4549-46e8-a7f4-6219f8c97d60.jpeg"><img src="http://dedwarmo.com/wp-content/uploads/2009/01/l-205-194-62e0aa77-4549-46e8-a7f4-6219f8c97d60.jpeg" alt="" width="205" height="194" class="alignnone size-full wp-image-364" /></a></p>
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