Wikipedia the Encyclopedia that you write

“A Wiki or wiki (pronounced “wicky”) is a website (or other hypertext document collection) that allows users to add content, as on an Internet forum, but also allows anyone to edit the content. “Wiki” also refers to the collaborative software used to create such a website.” from Wikipedia

The Wikipedia is a wiki encyclopedia. It’s unbelievable! Anyone can edit any entry. The site retains previous versions so if someone completely ruins an entry it can be restored to its previous state. Usually visitors and contributors to the site are well-behaved. If you don’t believe that you can edit any entry, just try it. They have a page you can use to experiment called the Sandbox


“Podcasting involves the recording of internet radio or similar internet audio programs. These recordings are then made available for download to portable digital audio device. One can then listen to the podcast internet radio program while you are away from your computer or at a different time than the original program was broadcast.” from Wikipedia

iPod makes 2004 great year for Apple

“2004 Readers’ Choice Awards for the brand with the most global impact—a title held by Google since 2002. … At Apple’s core is great innovation, beautiful design and an ability to bring warmth and passion to those who may be completely incurious about technical gadgetry but need it nonetheless to survive in today’s world.” from

1. Apple Computer (maker of iPod and iMac)
2. Google (internet search engine)
3. IKEA (Swedish furniture retailer)
4. Starbucks (coffee shops)
5. Al Jazeera (That’s right, the Arab language news network)
6. Mini (The car maker)
7. Coca-Cola (I guess they can’t be number one every year)
8. Virgin (British mega brand)
9. Ebay (on-line auction)
10. Nokia (mobile phone maker)

Space the Final Frontier

Isn’t it interesting that the word space is being used to refer to things that are not physical. For example: “I have become interested in spaces defined by women recently … The military, certainly a space defined by men, has rape prevention workshops defined by men.” From Feminism and Rhetorics Blog

Oh my aching head

You have a headache. You take some aspirin. Your headache goes away. Was that because you had an aspirin deficiency?

Touching the Void

The most memorable movie I’ve seen in a long time. From “In 1985, two adventurous young mountaineers, Joe Simpson and Simon Yates, set off to climb the treacherous west face of the Siula Grande in the Peruvian Andes. They were experienced climbers, and climbed “Alpine-style,” climbing the mountain in “one great push,” without setting up ropes or base camps ahead of time. After dealing with a snowstorm and some dangerous climbing over powder formations, they reached the summit (about 21,000 feet) on the third day. The climb down proved to be far more difficult. Simpson fell and broke his leg badly. Yates decided to try to lower Simpson down the mountain, one 300-foot section of rope at a time. The climbers had run out of gas to melt snow, so they couldn’t risk stopping as night came, and a violent snowstorm began. Their plodding, painful journey hit a snag when Yates inadvertently lowered Simpson over the edge of a cliff. In the storm, the men couldn’t hear each other’s cries, and, Yates, uncertain as to Simpson’s position, and gradually sliding down the slope himself …” More

Internet Movie Database

I’m not an animator yet

Every time I have watched a Pixar film or other film with 3D animation, my heart would ache. I would sit and watch the credits and think, “I want to see my name up there one day.” After watching The Incredibles I knew I had to give it a shot. I wanted to jump in my car and drive straight to Emeryville, California and sleep on the front step until the doors opened and then beg them to let me empty their trash and sweep their floors. I decided instead to go to a School of Communication Arts Discovery Day.

I’ve been thinking of pursuing a career in computer animation for years. I am finally doing something about it. I have always loved to draw and had an appreciation for excellent work. For reasons I won’t go into here, I didn’t see a feature length Disney animated film until I was in my late teens or early twenties. I was in awe at the beauty and complexity of Cinderella and could not believe it was released in 1950. I didn’t dare dream that I might participate in the making of something so huge.

My first memory of computer animation is from a show on PBS. I saw a flight simulator. Outside the cockpit of the plane you could see a flat green plane for the ground and spherical and conical trees. It contained the simplest of geometries, but I was astonished at the smooth shading and how the perspective was perfect. I thought that the machine that created that simulation must have been incredibly powerful.

I knew that I wanted to be in a career that involved thinking visually, but I wasn’t confident in my creative abilities, so I went the technical drawing route. I had excelled in drafting class in high school so at NC A&T State University I majored in Computer Aided Drafting and Design. I found the CADD classes too easy, but it was safe, so I continued. I was thrilled to discover that our department had a copy of 3D Studio and I devoured the tutorials. Then our department went on a trip to the School of Communication Arts. I could not believe that right here in North Carolina was a school that taught computer animation. I thought I had discovered Nirvana. I decided that when I graduated from A&T I would attend the School of Communication Arts.

After graduation I began to doubt that I could make it in the competitive field of animation. I kept putting off. I even applied once and paid my seat deposit, but had second thoughts and backed out. I did work as an intern at Audio Graphics, a recording studio and animation firm whose founder has since moved to Rhythm & Hues. That was some of the most fun I have ever had.

I would be ecstatic be animator for Pixar or Blue Sky Studios. I am willing to work at other jobs to reach that level: web animation, game design, commercial animation, but ultimately I would like to work on feature films. I know that producing quality animation requires long hours of staring at a computer screen in a dimly lit room. Pressure from deadlines can be intense and sometimes require all night sessions. I am going to keep plugging away and build my animation skills until I get that job.